Programmed Deformation V2.0

A complex articulated equilibrium in the form of tridimensional curvature patterns is delineated through the interaction between two divergent material behaviors. On one hand the stored elastic energy of stretched textile, on the other hand the stiffness of a thermoplastic polymer distributed heterogeneously through 3d printed algorithmically generated patterns. The two material components form a hybrid system with smooth aesthetic appearance, inherent material efficiency and structural stability. The underlying concept behind tension-active structures is to store energy in the textile material prior to 3D printing and then release that energy to affect the form and function of the hybrid system. A flat pre-tensioned fabric sheet is being 3d printed onto. Upon release, a tridimensional highly dynamic shape emerges. Through the use of digital material behavior simulations as well as large scale prototyping the workshop will bridge the gap between digital and physical and will provide participants with insights into the behavior of tension-active structures. Tension-active structures are relatively easy to fabricate and capable of flat-pack shipping. They are widely used for lightweight and cost-efficient structures ranging from canopies and shade systems in architecture, to acoustic deflectors, light diffusers and decorative elements for interior design or for aesthetically pleasing fashion apparel applications. The rise of 3D printing combined with newly gained capabilities for physical simulations empower designers to program smarter materials which transform and adapt into objects without mechanical devices, bulky components and difficult assembly processes. We find ourselves at the edge of a new episode where technological breakthroughs allow us to create, investigate and imagine a new range of structured forms of matter. This new paradigm entrusts designers with fresh abilities which have the potential to impact industries like architecture, product design, apparel, aerospace or automotive industries.


Tension-active structures have intrigued mathematicians, physicists, engineers and architects for the past 250 years. Their origins trace back to a problem raised by Lagrange that later became known as the ‘Plateau Problem’: finding a surface of minimum area that spans a given rigid boundary curve. More recently 3D printing on textiles has added to the palette of technologies that designers can call upon. The relatively new research area is characterized by the challenge of having flexible boundaries working in tandem with a surface that tends to minimize its area and mean curvature. The workshop will be introducing the principles behind tension-active structures in a fabrication-oriented fashion. The participants will learn how to digitally simulate the behavior in the Grasshopper Kangaroo Plugin. The participants will then fabricate their designs on a large Delta Wasp 3MT 3D printer with a maximum build volume of 1m x 1m x 1m and receive real world feedback for their designs. The students will split in groups of 4 and will start brainstorming ideas. They will be assisted in employing the newly learned principles in digital projects. The fabrication phase of the workshop will introduce students to large scale 3D printing. They will learn about the printer and the extrusion systems, their advantages and constraints, how to prepare fabrication files taking into account the material and they will eventually assist in the 3D printing of a prototype for each group.

  • Tension-active structures behavior simulation
  • Real world fabric and tension simulations
  • 3d printing with a large format Delta Wasp
  • Large scale 3d Printing on Stretched Textiles
  • 3d print designing with Grasshopper 3d
  • Physics simulations with Grasshopper 3d
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
  • Rhinoceros 6 for Windows
  • Grasshopper 3d (Plug-ins: Weaverbird, Pufferfish, Anemone, Kangaroo, Silkworm)
PROGRAMMED DEFORMATION V2.0 will expand from 29 February to 04 March, 2020.
Daily meetings will take place from 10:00 to 18:00 at Sos Berceni no 8, Bucharest, Romania.
Participants will first work individually and then be combined into groups.
There will be a final presentation of your groups work containing renderings, diagrams, and models on 04 March, 2020.
All projects will be published on DesignMorphine’s web page.
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop and intensive courses there is no previous software experience required.
Basic Rhinoceros and Grasshopper knowledge at a beginner level is appreciated as this will not be an intro to Grasshopper class and will remain specific to the topic.
Participants need to bring their own laptops or workstations.
Please note that places are very limited on a first pay first serve basis!



Programmed Deformation V2.0
Mădălin Gheorghe
Member @ DesignMorphine
Masters @ UCL Bartlett
With the expertise in computational processes applied to architecture and robotic fabrication, Madalin Gheorghe graduated from the UCL Bartlett Architectural Design Masters in London. At the Bartlett, he worked closely with internationally renowned practitioners in the research lab Wonderlab directed by Alisa Andrasek, alongside Andy Lomas and Daghan Cam. The main focus was on advanced computational workflows, with the use of high resolution simulations and robotic fabrication. After the completion of his studies, he continued his involvement at the frontiers of advanced architecture and design, at the convergence with science and technology. He was a key part of the design team of the National Pavilion Of Croatia For The Venice Biennale 2018, for the design and construction of one of the world’s largest 3d printed structures.
Programmed Deformation V2.0
Mateusz Zwierzycki
Member @ DesignMorphine
Founder @ Object
Research assistant @ Fachgebiet Digitale Entwurfsmethoden
Graduated from the Department of Architecture and Design of the Poznań University of Arts in 2012. Focused on parametric and generative design, which he considers to be a natural way of design thinking. Computational design popularizer, tutor for many international workshops, co-author of the first Polish parametric design oriented website ( He developed a variety of Grasshopper plugins: Anemone, Starling, Squid, Owl, and other scripts and freeware software for the Grasshopper community. He was previously a research assistant at CITA Copenhagen. Currently he is a Research assistant at Fachgebiet Digitale Entwurfsmethoden and runs his computational consultancy company called Object ( In his spare time, he is a geometry enthusiast ( and teaches many workshops around the world.



Sos Berceni no 8, Bucharest, Romania

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