Morphine Streams V1.0
You can still register to watch the recordings here: 

You can still register until April 7th to access the recordings, after that we will close registration! Welcome to our first webinar series, Morphine Streams V1.0! Over the years we have had many requests to do webinars and we happy to start this first version. See below the webinar topics we have curated for this first version. Each webinar will be 4.5 hours long with a 15 minute break and 15 minute Q&A.  Webinars will take place in Private Facebook groups via Facebook Live and participants will be able to ask questions by commenting on the video. Webinars will be automatically recorded there for your viewing as much as you like even after the live webinar. This is also good if you want to take the webinar but the time it is live doesn’t work for you, you can always watch it later at your convenience. All webinars will be conducted in English and there is no previous experience of the topics required. There is also different pricing options depending on how many webinars you register for, see them on the Apply page. 

Intro to Pufferfish
Software: Rhino, Grasshopper, Grasshopper Plug-ins (Pufferfish)
Tutor: Michael Pryor (See tutor info below in Tutor section of this page)
Date: Saturday – March 09, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: This course will focus on the Pufferfish Plugin for Grasshopper and serve as an overview of its components and uses in your computational workflows. Pufferfish is a plugin which focuses on Tweens, Blends, Morphs, Averages, Transformations, & Interpolations – essentially Shape Changing.
Sculpting Geometry
Software: ZBrush, Keyshot
Tutor: Arek Keshishian (See tutor info below in Tutor section of this page)
Date: Sunday – March 10, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: Digital sculpting for architects represents a post-generative attitude. Here, digital craft takes over algorithms, resulting in forms that are not necessarily “clean” and strictly defined. We will equip these sculpting techniques to explore complex architectural form, we will start at the very basics and slide all the way to presentation techniques using Keyshot. Creating in this platform has the advantage of not being restricted by technical aspects and letting the artist in you shine the way it’s supposed to. 
Generative Columns
Software: Rhino, Grasshopper, 3d print prep
Tutor: Lidia Ratoi (See tutor info below in Tutor section of this page)
Date: Saturday – March 16, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: Through this webinar, you will understand the principles of Grasshopper in applied exercises that will teach you how to design a generative column, and eventually fabricate it (every design will be one that could eventually be 3D printed with any type of printer, from small scale ones using plastic or resin to large scale robots using clay, cement or plastic – the logic is the same). While we will not fabricate during the webinar, you will be presented examples and explained how a 3D printed object could be optimized in order to take into consideration machining logic.
Rationalized Enclosures
Software: Rhino, Grasshopper, Grasshopper Plug-ins (Lunchbox ML, Slivereye)
Tutor: Zvonko Vugreshek (See tutor info below in Tutor section of this page)
Date: Sunday – March 17, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: Roofs and facades are one of the aspects of a building we have some more (artistic) freedom to design. But, everything looks perfect on the screen until it is time to actually put it into operation on site. This means there are some feasibility and fabrication checks that need to be done in order to reduce not just building costs, but mainly construction time. In a couple of examples, topics like organic roof fabrication and panelization or facade structuring will be covered to explain the process of getting designs the optimizations they need to become fully feasible for production and construction. This includes getting into topics like clustering methods with machine learning or single/multi-objective optimization to achieve our goals.
Coded Particle Systems
Software: Rhino, Grasshopper, C#
Tutor: Mădălin Gheorghe (See tutor info below in Tutor section of this page)
Date: Saturday – March 23, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: In this webinar students will dive into the world of C# programming. No previous coding experience is required. The goal of the webinar is to introduce students to particle systems. We will learn how to work with particles, we will write code to define behaviors such as attraction, repulsion, alignment and we will build different particle systems: circle packing, bouncing particles and curve growth. The workshop will be focusing on designing with code and will introduce students that have never used code before to the basic most important principles of scripting: variables, loops, functions and recursive functions.
Sci-Fi Architecture Scenes
Software: Unreal Engine, ZBrush. 360 Video Creation
Tutor: Vamsi Krishna Vemuri (See tutor info below in Tutor section of this page)
Date: Sunday – March 24, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: The webinar aims at showcasing the participants, the workflow towards setting up a Architectural scene in Unreal and producing a 360 VR Video rendering/Screenshots. The participants learn to model a Speculative Architectural building/intervention in Zbrush using low poly hard surface modelling techniques and are exposed to the basics of UV unwrapping strategies of the object(s). The process also engages them to understand the development of a game ready asset and importing it into an Unreal Engine scene.
Procedural Data-Driven Facades
Software: Rhino, Grasshopper, Maya
Tutor: Alejandro Garcia Gadea (See tutor info below in Tutor section of this page)
Date: Saturday – March 30, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: This webinar will focus on creating procedural component-based geometries that respond to local data-driven conditions. The proposed workflow will combine Maya procedural modeling and grasshopper parametric benefits to design controlled building envelopes and other patterning strategies applied in architecture.
Time-Aided Design
Software: Maya
Tutor: Nicolas Turchi (See tutor info below in Tutor section of this page)
Date: Sunday – March 31, 2019
Live Time: UTC (Coordinated Universal Time) 2:00 PM
Duration: 4.5 Hours
Description: This webinar will explore a set of modeling techniques that deploy animation as the main tool to achieve dynamic complex design and structures. The results are parametric and time-controlled by the user and can be combined following the same principles that will be taught separately. Those attending the webinar, after a quick introduction to the software interface, will be guided through a series of more advanced exercises including kinetic structures, object blending, animated booleans, animated deformers, timeline operations, design through physics, snapshot modeling, motion trail etc.
Morphine Streams V1.0
Michael Pryor
Design Director @ DesignMorphine
Computational Designer 2 @ Nike NXT | Innovation
Author @ Pufferfish for Grasshopper3d
Michael Pryor is a computational designer currently at Nike NXT | Innovation. He has been involved in various major built or in construction works in the US, China, Dubai, and Lebanon and is currently the Design Director for DesignMorphine. In the past, he has worked at Trahan Architects, SOMA Architects, OLI Architecture, and [AY] Architecture on a range of architectural design projects ranging from museums, housing, restaurants, furniture, products, and prototypes. He was granted The New York Society of Architects Matthew W. Del Gaudio award for excellence in total design upon graduation. Additionally, Michael is the author of the popular Grasshopper3d plug-in Pufferfish and an avid Grasshopper forum aide. He has been the tutor to multiple design and parametric design workshops organized by Rese.Arch, 3D-Dreaming, the AA visiting school Paris with [Ay] Studio, MIT, Open Styles Lab, Harvard GSD, and DesignMorphine.
Morphine Streams V1.0
Arek Keshishian


Associate @ DesignMorphine
Founder & CEO @ Skillshop
Arek is an architect, digital craft and advanced geometry enthusiast, BIM specialist, consultant, teacher. Having taught more than 600 people so far, his organization, Skillshop is considered to be the most advanced architectural design training center in Armenia. He enjoys constant exploration of new mindsets in design, which lead him to learn a diverse set of software that he has the passion for sharing them with others. He is the author of various computationally designed projects, including two wave-walls and a tensile ceiling. Teaching highlights include Informative Archetypes V1.0 and V2.0, Dynamic Mutations V4.0 with Design Morphine. Implicit Aesthetics workshop with TUMO. Revit Pro Course @ Skillshop.
Morphine Streams V1.0
Lidia Ratoi
Member @ DesignMorphine
Researcher @ KADK
Lidia Ratoi is a computational designer and researcher focusing on robotic fabrication, graduated from IAAC Barcelona in 2017. She currently resides in Copenhagen where she works as a researcher at KADK (The Royal Danish Academy of Fine Arts), focusing on environmental research and fabrication strategies. She is also interested in writing, currently being a contributing editor at CLOT Mag and having previously been a senior editor for Arch2O Magazine. Previous work experience include being a Grasshopper and digital strategies tutor for SLA S/A Copenhagen, digital researcher at i{n}stance and collaborator at Noumena Barcelona.
Morphine Streams V1.0

Zvonko Vugreshek
Macedonia & Croatia

Member @ DesignMorphine
Computational Engineer @ Imagine Computation

Zvonko Vugreshek is a Croatian/Macedonian Architect and Computational Designer, currently a Computational Engineer @ Imagine Computation. He has implemented these techniques since his mid-bachelor studies and is among the pioneers in introducing them in greater depth to his colleagues at the faculty of Architecture at UKIM Skopje. His interests are creating tools for creating optimized and effective designs regardless of the scale using site-specific factors such as environmental, social and behavioral factors. He has worked for Copenhagen studio 3XN where he was responsible of developing computational tools to solve project-specific tools and automate tedious tasks, resulting in a range of in-house components for everybody to use. He has been part of quite a few DesignMorphine workshops, lectures and projects so far. 

Morphine Streams V1.0

Madalin Gheorghe


Masters @ UCL Bartlett

With the expertise in computational processes applied to architecture and robotic fabrication, Madalin Gheorghe graduated from the UCL Bartlett Architectural Design Masters in London. At the Bartlett, he worked closely with internationally renowned researchers in the research lab Wonderlab directed by Alisa Andrasek, alongside Andy Lomas and Daghan Cam. The main focus was on advanced computational workflows,with the use of high resolution simulations and robotic fabrication. After the completion of his studies, he continued his involvement at the frontiers of advanced architecture and design,at the convergence with science and technology. He was a key part of the design team of the National Pavilion Of Croatia For The Venice Biennale 2018, for the design and construction of one of the world’s largest 3d printed structures.


Morphine Streams V1.0

Vamsi Krishna Vemuri
India & Germany

Associate @ DesignMorphine
Founder @ Flux.Real Design Collective
MAA SAC, Frankfurt, Germany 
Vamsi Krishna Vemuri is a Speculative architect and designer who recently graduated from the Staedelschule Architecture Class, Frankfurt, Germany. His areas of Interest lie in eccentric utilization of Computation & real-time visualization, in a post digital paradigm, convoluting Arts, science and Architectural design discourse. His first-year project dealt with high resolution pixel models and big data manifestation in Architecture. He is impelled by digital medium specificity, gaming, concept art and VFX. He was involved in extensive research and production of advanced multi-colored 3D print fabrication of Architecture and product design. He holds a diverse experience on communicating the notion of form and space by engaging the mediums of film-making and video game development. The recent thesis project for his masters deals with a platform based video game, devised in a near-future fictional augmented city, where the apparatus produces aggregations that are digitally intertwined within the urban fabric. He has also participated and won many Architecture & Design competitions with various teams, in both professional and academic domains. He is currently practicing as a freelance consulting Architect and designer engaging in diverse collaborations and projects with professionals across the world.


Morphine Streams V1.0

Alejandro García Gadea

Member @ DesignMorphine
Senior Architect @ Zaha Hadid Architects
MArch AA Design Research Lab
Alejandro is currently employed as Senior Architect at Zaha Hadid Architects developing computational building strategies from design to construction. Alejandro holds a post-professional MArch in Architecture and Urbanism from AA Design Research Lab and a 6 yeards Degree in Architecture from University of Alicante He has previously worked at several international firms such as HKS Architects (London), Grimshaw Architects (London) b720 Arquitectos (Barcelona) and has co-funded the ‘Reclaiming Heritage’ NGO (Berlin) for emergent design proposals to reconstruct houses after natural disasters in Chile and Haiti Alejandro has been tutor to multiple workshops organised by the AASchool, Barlett School of Architecture and Design Morphine.
Morphine Streams V1.0

Nicolas Turchi 

Member @ DesignMorphine
Designer @ Zaha Hadid Architects
Harvard Graduate School of Design
PhD Candidate DigitalFUTURES

Nicolas Turchi is a designer currently working at Zaha Hadid Architects and a Digital Futures PhD scholar at Tongji University. Nicolas holds a Master in Architecture II from the Harvard Graduate School of Design and a Bachelor of Architecture from the University of Bologna and University of West of England. He has worked for several firms including Eisenman Architects, Xefirotarch, Mario Cucinella Architects and 5+1AA. Nicolas is particularly interested in emergent technologies and how they affect the theoretical aspect of the discipline. He has also been studying the relationship between architecture and philosophy and graduated with a thesis on Time and Space In architecture, influenced by the thought of Henri Bergson and Edmund Husserl.


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