GENERATIVE MORPHOLOGIES V3.0
GENERATIVE MORPHOLOGIES V3.0 is a workshop intended for architects, students of Architecture and Urbanism, professional designers and artists interested in contemporary digital design techniques. The workshop presents an introduction to generative design not only in terms of relevant software tools but also in terms of the specific workflow and overall problem-solving approach, which are representative for computational design thinking. Generative Morphologies V3.0 will focus on the behavioral principles of biological systems specific to Cairo’s arid, desert climate and their translation to adaptive architectural forms through generative processes that build over time in response to their surrounding environment. Growth algorithms will be coupled with physics simulations in order to develop biologically inspired architectural systems. Participants will develop advanced analysis and design skills, applicable on various scales – from product design, through architecture to urban design.
Generative Morphologies V3.0 will computationally address local “tropisms”, biological phenomenon indicating growth of a biological organism in response to an environment stimulus. The main tools for achieving the desired workflow are Octopus (evolutionary processes) and Anemone (emergent behavior). Prior to investigating the scope of the plug-ins, an extensive introduction to Grasshopper will take place, including parametric modelling basics, data management and analysis. Students will gain an understanding of different generative design workflows whereby the outcome results from a series of bottom-up rules that are constantly adapting to environmental parameters to produce an optimized response to each specific location and site conditions.
WHAT YOU WILL LEARN
- Understanding of nature-inspired design and adaptive architectural systems
- Self-Assembly strategies
- Understanding of evolutionary computation principles
- Introduction to Rhinoceros and Grasshopper
- Introduction to Mesh Modelling in Grasshopper from points with Cocoon and smoothness with Weaverbird.
- Introduction to Generative Design with Anemone, Python, and Octopus
- Rendering with KeyShot
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
- Rhinoceros 3D
- Grasshopper (Plug-ins : Anemone, Octopus, Weaverbird, Cocoon, Kangaroo, Python, Volvox, Starling, Mesh Tools, Mesh Edit, TT Toolbox)
- Adobe Suite
Generative Morphologies V3.0 will expand from 17 to 23 July, 2016.
Daily meetings will take place from 9:30 to 18:00 at The Greek Campus – Cairo Downtown.
Participants will first work individually and then be combined into groups.
There will be a final presentation of your groups work containing renderings and diagrams on 23 July, 2016.
All projects will be published on designmorphine.com
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop and intensive courses there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Drinks and lunch snacks are provided.
Please note that places are very limited on a first pay first serve basis!