Generative Morphologies V3.0
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GENERATIVE MORPHOLOGIES V3.0

 
DESCRIPTION
GENERATIVE MORPHOLOGIES V3.0 is a workshop intended for architects, students of Architecture and Urbanism, professional designers and artists interested in contemporary digital design techniques. The workshop presents an introduction to generative design not only in terms of relevant software tools but also in terms of the specific workflow and overall problem-solving approach, which are representative for computational design thinking. Generative Morphologies V3.0 will focus on the behavioral principles of biological systems specific to Cairo’s arid, desert climate and their translation to adaptive architectural forms through generative processes that build over time in response to their surrounding environment. Growth algorithms will be coupled with physics simulations in order to develop biologically inspired architectural systems. Participants will develop advanced analysis and design skills, applicable on various scales – from product design, through architecture to urban design.
 
DETAILS
Generative Morphologies V3.0 will computationally address local “tropisms”, biological phenomenon indicating growth of a biological organism in response to an environment stimulus.  The main tools for achieving the desired workflow are Octopus (evolutionary processes) and Anemone (emergent behavior). Prior to investigating the scope of the plug-ins, an extensive introduction to Grasshopper will take place, including parametric modelling basics, data management and analysis. Students will gain an understanding of different generative design workflows whereby the outcome results from a series of bottom-up rules that are constantly adapting to environmental parameters to produce an optimized response to each specific location and site conditions.  


WHAT YOU WILL LEARN

  • Understanding of nature-inspired design and adaptive architectural systems
  • Self-Assembly strategies
  • Understanding of evolutionary computation principles
  • Introduction to Rhinoceros and Grasshopper
  • Introduction to Mesh Modelling in Grasshopper from points with Cocoon and smoothness with Weaverbird.
  • Introduction to Generative Design with Anemone, Python, and Octopus
  • Rendering with KeyShot
REQUIRED SOFTWARE
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
  • Rhinoceros 3D
  • Grasshopper (Plug-ins : Anemone, Octopus, Weaverbird, Cocoon, Kangaroo, Python, Volvox, Starling, Mesh Tools, Mesh Edit, TT Toolbox)
  • KeyShot
  • Adobe Suite
LOGISTICS
Generative Morphologies V3.0 will expand from 17 to 23 July, 2016.
Daily meetings will take place from 9:30 to 18:00 at The Greek Campus – Cairo Downtown.
Participants will first work individually and then be combined into groups.
There will be a final presentation of your groups work containing renderings and diagrams on 23 July, 2016.
All projects will be published on designmorphine.com
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop and intensive courses there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Drinks and lunch snacks are provided.
Please note that places are very limited on a first pay first serve basis!

 

TUTORS

Generative Morphologies V3.0
Andrei PAdure
Romania
 
Founder @ DigitalMatters
Facultatea de Arhitectură “G.M. Cantacuzino” Iasi
 
With a background in architecture, Andrei is interested in having a better understanding and impact on the built environment through the use of computation. Andrei believes the tools that we use frame our perception of the world, in consequence Andrei is focused on developing and customizing tools in an effort to address two problem solving challenges: better understanding of input information and enhanced capacity of constructing and evaluating the solution space. In 2013 Andrei founded DigitalMatters as an education platform and collaborated since, as a guest tutor, with other entities such as: en{coded} fields, rese-arch Bratislava, eduKube Timisoara, 3D-Dreaming Vienna. In addition to tutoring, Andrei has also been involved in projects that comprise of various pavilions/installations and consultancy studies that benefit from the use of parametric design through Rhino/Grasshopper or Revit/Dynamo
 
Generative Morphologies V3.0
Antoniya Stoitsova
Bulgaria
 
Member @ DesignMorphine
MSc AA Emergent Technologies and Design
MArch Civic and Cultural Buildings UACEG
 
Antoniya graduated from the Emergent Technologies and Design Program at the Architectural Association in 2015. Her team’s MSc Dissertation ‘Transient Systems’ explored reconfigurable folded sheet structures and augmented reality assembly techniques as means of regulating the consequences of mega events. Prior to the AA she obtained a Master of Architecture Degree in Civic and Cultural Buildings from University of Architecture, Civil Engineering and Geodesy, Sofia, Bulgaria. Antoniya has been part of several London-based multidisciplinary research teams, where she has been implementing parametric tools across a spectrum of design disciplines including architecture, structural engineering and product design. Her personal interests include biomimetics, digital fabrication, complex structural systems and their implementation in integrated performative design.  

 

ASSISTANTS

Generative Morphologies V3.0

Martin Petrov
Bulgaria

Intern @ DesignMorphine

Martin is currently third year student in UACEG, Sofia. He participates in a lot of competitions and so far his projects have been awarded for third place and special award. Martin is very interested in parametric and generative design and he develops his knowledge in that field of architecture intensively. He has always been keen on mathematics, quantum and theoretical physics. He has participated in Generative Morphologies V2.0 workshop, has few projects developed through the parametric principles and has been lecturing for DesignMorphine.

Generative Morphologies V3.0
Ahmed Menem
Egypt
 
Research Assistant @ Arab Academy for Science and Technology
Alexandria University Architecture Graduate
 
Ahmed is a Fresh Graduated Architect who has spent his college years working and studying every aspect about architecture. He has worked in Different fields from Interior Designing in early collage years, as well as exterior Designs for different types of projects for various Architecture firms in Egypt and Saudi Arabia. His last collage years focused on Research about parametric designing, fabrication and Building Performance Simulation and optimization, where he was a research assistant at AAST. Later, he focused on studying about energy consumption in Buildings.

The Greek Campus, Youssef El-Gendy, Abdeen, Cairo Governorate, Egypt