Dynamic Mutations V4.0
Dynamic Mutations V4.0
Dynamic Mutations V4.0
Dynamic Mutations V4.0
Dynamic Mutations V4.0
DYNAMIC MUTATIONS V4.0 is an international workshop of Advanced Design. The workshop will run using AutoDesk MAYA, Pixologic ZBRUSH, McNeel GRASSHOPPER 3D. Sofia in known for its Brutalist type buildings. The main characteristics of Brutalism are Raw, Unfinished, Heavy, Repetitive, Modular, and with a common practice of exposing the buildings functions and expressing its structure. In a sense, these buildings were purely functional without unnecessary aesthetics. These characteristics can also be used to explain machinery and engines where most parts have a geometry solely dependent on their function and the relation to the parts they interact with. These machine parts are then tightly packed together, intertwined, and repeated to create a system. Dynamic Mutations V4.0 will explore these characteristics. Participants will find interesting mechanical details to be modeled. These details will then be mutated, replicated, and combined at the National Palace of Culture in Sofia and its site to create a new architectural machines which represents Sofia as a manifestation of the engine like qualities of Brutalist architecture.
The Dynamic Mutations V4.0 workshop will explore a range of modeling techniques in a streamline process across three major software platforms, Maya, Zbrush, and Grasshopper. The general workflow will involve modeling actual mechanical objects, mutating these objects, replicating the objects within a site, and unifying the replications into a correlated unique architectural machine. Through the three programs participants will learn essential manual and parametric modeling techniques such as polygon modeling, blending, deformation, replication, morphing, mapping, texturing, patterning, coloring etc. which will build up highly complex models very rapidly. Keyshot and After Effects will be used to produce visualizations of the final designs for presentation purposes. There will also be 3d printers on site for participants to print studies throughout the workshop. 
  • Introduction in Maya, Zbrush, and Grasshopper
  • Advanced modeling skills across all listed software’s
  • Mesh sub division polygon modeling
  • Mesh sculpting, manipulation, and deformation
  • Mesh surface texturing and patterning
  • Creating complex parametric duplication and array systems
  • VR video creation with After Effects
  • Visualization and rendering techniques with Keyshot
  • 3D Printing
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
  • Autodesk Maya
  • Pixologic ZBrush
  • McNeel Rhinoceros 3D
  • McNeel Grasshopper 3D (Plug-ins: Pufferfish, Weaverbird, Anemone, Mesh Edit, Mesh Tools)
  • Keyshot
  • Zbrush to Keyshot bridge
  • Adobe Suite (Photoshop, Illustrator, After Effects)
Dynamic Mutations V4.0 will expand from July 15– 22 July 2018.
Daily meetings will take place from 10:00 to 18:00 at Union of Architects, 11 Krakra Str, Sofia, Bulgaria.
Participants will first work individually and then be combined into groups.
There will be a final presentation of your groups work containing renderings and diagrams on 22 July, 2018.
All projects will be published on DesignMorphine’s web page.
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Please note that places are very limited on a first pay first serve basis!



Dynamic Mutations V4.0
Vamsi Krishna Vemuri
India & Germany
Member @ DesignMorphine
Founder @ Flux.Real Design Collective
MAA SAC, Frankfurt, Germany
Vamsi Krishna Vemuri is a Speculative architect and designer who recently graduated from the Staedelschule Architecture Class, Frankfurt, Germany. His areas of Interest lie in eccentric utilization of Computation & real-time visualization, in a post digital paradigm, convoluting Arts, science and Architectural design discourse. His first-year project dealt with high resolution pixel models and big data manifestation in Architecture. He is impelled by digital medium specificity, gaming, concept art and VFX. He was involved in extensive research and production of advanced multi-colored 3D print fabrication of Architecture and product design. He holds a diverse experience on communicating the notion of form and space by engaging the mediums of film-making and video game development. The recent thesis project for his masters deals with a platform based video game, devised in a near-future fictional augmented city, where the apparatus produces aggregations that are digitally intertwined within the urban fabric. He has also participated and won many Architecture & Design competitions with various teams, in both professional and academic domains. He is currently practicing as a freelance consulting Architect and designer engaging in diverse collaborations and projects with professionals across the world.
Dynamic Mutations V4.0
Arek Keshishian
Member @ DesignMorphine
Founder & CEO @ Skillshop
Workshop Leader @ TUMO
Arek Keshishian is a practicing architect, advanced architectural design enthusiast, BIM specialist, consultant, teacher. Arek has been organizing and conducting various workshops and courses of different formats throughout his career. Having taught more than 300 people so far, his organization Skillshop is regarded to be the most advanced architectural design training center in Armenia. He enjoys constant exploration of new methods of design and automation of tedious workflows, which lead him to self-teach various software and participate in many international workshops. The longer he did this, the more he realized it’s not about the software, but the ideas expressed and the theories that a project embraces are what matters. Teaching highlights include leading the Informative Archetypes V1.0  workshop in July 2017 by Design Morphine, leading the Implicit Aesthetics workshop by TUMO in January 2017.



Dynamic Mutations V4.0
Nona Tsekova
Architect/Designer @ SmartFabLab
PhD Bulgarian Academy of Sciences
MArch Interior and Design UACEG
Nona is an architect, completed her Master degree in the University of Architecture, Civil Engineering and Geodesy, Sofia, in 2015. Her master project was awarded with special excellence prize from Coventry University in City Academy Awards 2016. She is currently working in various design fields – from digital fabrication, urban furniture and product design prototypes as a part of SmartFabLab design team to different scale architecture projects and competitions as a freelancer. Nona has participated in number of design related workshops (including DM’s Computation Matters and Dynamic Mutations) and has experience concerning rapid prototyping technologies (like 3d-printing, laser cutting, cnc-milling etc.), as well as a tutor/assistant in workshops in the field. She is also currently working on a PhD thesis in the Bulgarian Academy of Sciences, exploring innovative architectural and design methods and their transformations.

Union of Architects in Bulgaria, Sofia, Krakra 11 Str.