DYNAMIC MUTATIONS V3.0
DYNAMIC MUTATIONS V3.0 is an international workshop of Advanced Design. The workshop will run using AutoDesk MAYA, Pixologic ZBRUSH, McNeel GRASSHOPPER 3D, and Epic Games UNREAL ENGINE 4. As we approach the era of virtual reality with tools such as the oculus rift and unreal engine 4, we decided to explore an aspect of beautiful virtual worlds that is often seen as a flaw. The glitch, which can be considered as the mutation and anomaly of the virtual world, will be the primary driving design language of this workshop. A glitch duplicates, distorts, replicates, and stretches virtual space into unexpected results. Dynamic Mutations V3.0 will explore the complex, unique and often unpredictable results a glitch can create. Participants will find interesting existing details of the built environment of Sofia, Bulgaria around the site and building of the Temple Sveti Nikolay. These details will then be mutated and replicated among the Temple Sveti Nikolay’s neighboring greenspace to create a new architecture which represents a glitched mutation of Sofia. In this way, we will materialize one of the major aspects that separates the virtual world from the physical realm, bringing virtual to reality.
The Dynamic Mutations V3.0 workshop, which builds on the included intensive course Intro to Grasshopper, Maya, and Zbrush V1.0, will explore a range of modeling techniques in a streamline process across three major software platforms, Grasshopper, Maya, and Zbrush. The general workflow will involve modeling actual found objects, mutating these objects, replicating the objects within a site, and unifying the replications into a correlated unique architectural piece. Through the three programs participants will learn essential manual and parametric modeling techniques such as polygon modeling, blending, deformation, replication, morphing, mapping, texturing, patterning, coloring etc. which will build up highly complex models very rapidly. Keyshot will be used to produce visualizations of the final architecture for presentation purposes. On the last day after final presentations there will be an included intensive course Getting Real with Unreal V1.0 which will teach participants how to insert their designs into the Unreal Engine environment for rendering, animations, and walk-throughs. Both intensive courses Intro to Grasshopper, Maya, and Zbrush V1.0 and Getting Real with Unreal V1.0 are included in Dynamic Mutations V3.0 but can be taken separately if desired.
WHAT YOU WILL LEARN
- Introduction in Maya, Zbrush, Grasshopper, and Unreal Engine 4
- Advanced modeling skills across all listed software’s
- Mesh sub division polygon modeling
- Mesh sculpting, manipulation, and deformation
- Mesh surface texturing and patterning
- Creating complex parametric duplication and array systems
- Iterative loop based geometry networks
- Visualization and rendering techniques with Keyshot
- 3D Printing
- Unreal Engine set up and rendering
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
- Autodesk Maya
- Pixologic ZBrush
- McNeel Rhinoceros 3D
- McNeel Grasshopper 3D (Plug-ins: Anemone, Weaverbird, Mesh+, Mesh Edit, Mesh Tools)
- Epic Games Unreal Engine 4
- Adobe Suite
Dynamic Mutations V3.0 will expand from 23 to 31 July, 2016.
Dynamic Mutations V3.0 will include two intensive courses:
- Intro to Grasshopper, Maya, and ZBrush V1.0 from 23 to 24 July, 2016
- Getting Real with Unreal V1.0 on 31 July, 2016
Participants will first work individually and then be combined into groups.
There will be a final presentation of your groups work containing renderings and diagrams on July 30, 2016.
All projects will be published and an exhibition will be organized at the end of the workshop.
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop and intensive courses there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Drinks and lunch snacks are provided.
Please note that places are very limited on a first pay first serve basis!
ZBrush and Unreal Engine Expert
Texas A&M University
Chris recently graduated Texas A&M University, Department of Environmental Design, specializing in a multiplicity of digital mediums, towards the fabrication of progressive architectural designs. Chris was the lead designer at Xuberance from 2013-2015. He has also worked as an intern for Sotamaa, Helsinki, Finland. He was involved in the production and research of advanced 3d-printing techniques, which focused on multi-color texturing in digital fabrication, the resulting work being published during the Tallinn Architecture Biennial in September of 2013. Chris was instructor for Xuberance Workshop Asia-Tour 2014 “Digital Sculpturism” as well as for Tsinghua Architecture Summer School Parametric Design Workshop 2014 & Tongji Summer School 2014. He has also instructed workshops in digital design worldwide, including Xuberance “Drift and Dreams” in Vienna and Amsterdam, and a ZBrush workshop in Brno, Czech Republic sponsored by 3D-Dreaming and FlyingArchitecture. In 2015, Chris worked as a concept designer and technical consultant for Gianni Ranaulo Design (GRD), specializing in Unreal Engine VR and developing techniques for architectural visualization using the Oculus Rift.
Greece & Bulgaria
Co Founder & Creative Director @ DesignMorphine
Architectural Assistant Part II @ Foster + Partners
Maya Software Tutor @AA School of Architecture
MArch II Distinction AA Design Research Lab
MArch I Honours Civic Buildings UACEG
Pavlina Vardoulaki is an architect and designer. She is the Co Founder & Creative Director of DesignMorphine. Pavlina is a Maya Software Tutor at the Architectural Association’s world renowned Design Research Laboratory in London and also currently employed as an Architectural Assistant Part II at Foster + Partners. She has also worked on various architectural and interactive design projects at Minimaforms. Pavlina completed her MArch II with a Personal Distinction from the AADRL, London. The diploma project “HyperCell” developed by Pavlina and her team, as part of the Theodore Spyropoulos Studio, was exhibited and presented at the Future Fest organized by NESTA, the AA School of Architecture, the XIV World Trienal of Architecture by UNESCO and ACADIA 2015. In 2012 she completed her MArch I in Civic and Cultural Buildings and graduated as a Valedictorian from the UACEG, Sofia. Pavlina also participated in a series of world conferences and collaborations, such as: the collaboration of the AADRL with Ferrari design 2014, the Zaha Hadid Studio Vienna “en[Coded] Fields” workshop, the AA School of Architecture collaboration with Louis Vuitton and others.
Design Director @ DesignMorphine
Project Designer @ SOMA Architects
Co Founder @ 3D-Dreaming
New York Institute of Technology
Michael Pryor is an architectural and computational designer involved in various major built or in construction works in New York, China, Dubai, and Lebanon and is currently a Project Designer at SOMA Architects and Design Director for DesignMorphine. Michael has also worked at OLI Architecture and [AY] Architecture in the past. He was granted The New York Society of Architects Matthew W. Del Gaudio award for excellence in total design upon graduation. Michael is also the Co-director of 3D-Dreaming.com with founder Fabio Palvelli. Founder of grasshopper blog [FORMul[a]RCH] and avid grasshopper3d.com forum aide. Tutor to multiple design and parametric workshops organized by Rese.Arch, 3D-Dreaming, the AA visiting school Paris with [Ay] Studio, and DesignMorphine.
Astrid von Mühlenbrock
Member @ DesignMorphine
MArch AA Design Research Lab
Grad Honours Architecture & Design UDD
Astrid von Mühlenbrock completed with Honors her Architecture degree and awarded as the best diploma project of her generation from the University of del Desarrollo, Department of Architecture and Design in Santiago de Chile, 2010. During her university years she participated with Rafael Iglesia in his Design Research Studio in Rosario, Argentina. Afterwards, she worked for the Chilean Government in the Ministry of Public Works, which involved to collaborate in the processes of public architecture competitions and in the development and construction from national landmarks to new influential projects, such as the new Ministry of Internal Affairs, the President Palace and city Theaters. She recently completed his Postgraduate MArch in Architecture and Urbanism (Design Research Lab) at the Architectural Association School of Architecture (2016). The diploma project, -Synergia- , as part of Theodore Spyropoulos Studio, look into the new recent and revolutionized fields of robotics research, which studies the soft multi-material freeform fabrication technologies as a new development for spatial assemblies. Astrid also participated in the exhibition of the project -Emotive City- By Minimaforms, at FutureFest 2015, London. Her main fields of interest include generative design systems and motion 2D/3D graphics.
Member @ DesignMorphine
MArch @ UACEG
Tsvetan graduated with a master’s degree in Architecture from UACEG – Sofia Bulgaria, in February 2012. He now works as a partner in an architectural bureau, but is also engaged in personal interior, furniture and graphical design projects as a freelancer. Tsvetan is fond of the traditional drawing techniques (pencils, ink, aquarelles, etc.) as a medium to achieving an architectural or design concept as well as an interesting way of project presentation. He also uses various real-time rendering software to produce architectural animations, rather than still rendering. Tsvetan has an expertise in creating industrial design products and architectural models using laser cutting plotters and 3D printers, after attending a number of workshops in the field.
Intern @ DesignMorphine
Currently the fifth-year student in UACEG, Sofia. Participated in several competitions and workshops. During Erasmus program in Malta has completed real scale project (Timeless Architecture). Interested in parametric, generative design. Has gained experience in all kinds of design, from graphic to jewelry and furniture. Developing knowledge in digital fabrication and modeling of complex shapes. Has participated in Generative Morphologies V2.0 and Dynamic Mutations V1.0 workshops as well as assisting Computation Matters V1.0.