DYNAMIC MUTATIONS V2.0
DYNAMIC MUTATIONS V2.0 is an international workshop for Advanced Design techniques. The workshop is focused on the use of the software AutoDesk Maya combined with others in order to teach participants new design tools, as well as assisting them both in the conceptual and practical work. This year we will focus on developing a postwar habitat/shelter solution for an apocalyptic environment with a local approach. Each participant will develop their personal futuristic scenario to which the shelter will be designed. The new space should react to the apocalyptic environment conditions, creating a mutated shelter typology that evolves through deformations, adaptability, plasticity, and mutation as the main solutions for the design strategy. The goal is to create a project that each participant can proudly include in their portfolio using state of the art programs and techniques.
In the DYNAMIC MUTATIONS V2.0 workshop, which builds on the Intensive Course “Intro to Maya Modeling and Animation”, we will introduce more advanced design approaches by using deformer tools to adapt our designs to different conditions. From building skeleton rigs for a huge diversity of kinetic structures for movements, to adaptive elements that react to certain defined parameters. We will use Maya’s physics engine to simulate different mechanical and natural phenomena and adapt them into our design process. Kinesis and Morphosis will be the two main keys of the workshop. The participant’s end result must present both characteristics of the aspects.
INTENSIVE COURSE DESCRIPTION
The primary aim of the Intensive Course “Introduction to Maya Modeling and Animation” is to make every participant familiar with the two main concepts of digital design including working with Nurbs and Polygon geometry in Maya. Advance animation techniques will be included as tools for the design process in order to achieve new aesthetics, as well as allowing an extended representation of the design process. For visualization we will introduce Keyshot as the perfect tool that allows the participants to easily and effectively create stunning images of their work and therefor prepare them for industry standards and beyond. The intensive course “intro to Maya Modeling and Animation” is included in the DYNAMIC MUTATIONS V2.0 workshop but can be taken separately if desired.
WHAT YOU WILL LEARN
- Introduction in Maya’s Polygon and Nurb modeling
- Using Maya’s physics-engine Nucleus to create a vast range of simulation and their translation into design
- Understanding the Animation tools and basics of rigging in order to create complex morphologies and processes
- Getting familiar with Maya’s MELScript to extend your design toolbox and work faster and more efficient
- Creating complex Systems by applying parametric like techniques using the node and connection editor
- Visualization and rendering techniques
Each participant should provide their own computer with the following softwares installed. If you do not have a software, trail versions can be found on each software companies website. For attending the workshop and intensive course there is no previous software experience required.
- Autodesk Maya
- V-Ray for Autodesk Maya
- Adobe suite
DYNAMIC MUTATIONS V2.0 workshop will expand from January 29 to February 6, 2016 with the intensive course taking place the the first two days, January 29 to 30, 2016. The workshop will take place daily from 10:00 to 18:00h at ZEZEZE Architecture Gallery, Hangar 21 Tel Aviv Port.
Croatia & Sweden
Marko Margeta is a teaching assistant in the Zaha Hadid Studio at the University for applied Arts in Vienna, where he is also currently completing his thesis “Legible Ark” supervised by Patrik Schumacher. Marko holds a bachelor degree from the Technical University of Graz. He has experience as a teaching assistant, training students in various digital design techniques reaching from modeling, scripting, and visualizing to digital film editing and machine coding. He also assisted in several workshops, like the Drifts & Dreams by Steven Ma in Vienna, or in Shenzhen at the Xuberance Asia-Tour Workshop, focusing on computational design. 2015 he was working as Senior Designer, Scripter and Supervisor for Xuberance in Shanghai. For YAC’s international Food & Wellness competition his team received an honorable mention. His work combines the elegance of digital crafted design with the beauty of nature inspired mathematical Algorithms.
Israel & Argentina
Nicolas Gold is completing his Master degree in Die Angewandte University of Vienna, where he studied with Professor Zaha Hadid and Professor Kazuyo Sejima (SANAA). Gold holds a bachelor degree from the Tel Aviv University graduated on 2013. During his studies several of his projects were selected for student exhibitions. After graduation, Gold worked on numerous architecture competitions winning an International Second Prize. Gold combines 5 years experience in Graphic Design, 2 years of practical experience in the architectural field and 7 years of Academic Research Design. His works cross all scales, from jewelry to urban design. His main passion, in the design field, is working with complex shapes inspired by the new wave of digital techniques in architecture and design.