Dynamic Mutations GSD
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DYNAMIC MUTATIONS GSD
 
 
DETAILS
Autodesk Maya’s vast capabilities have been dominating the film and video game industry for years as the standard in design and CGI work flow. Both entertainment forms require tools to create imaginary spaces that can be parametrically designed to change at any given time, adapting to new ideas. Since its creation, Maya has also been adapted into other major industries such as automotive design, product design, and prototyping fields in general. More and more architectural studios acknowledge its potential in forming building structures, providing new design logic, advanced free-form modeling, and surpassing the boundaries of linear design tools. Maya’s design logic and generative processes achieve diversity and complexity in form generation. Unlike many 3d modeling software, Maya gives the user a more natural modeling environment similar to modeling with clay in your hands. This allows concept phase models to quickly come to life with a better connection between the foreseen vision and the 3d results. The goal for this workshop is to teach students how to model complex geometry in Maya while dynamically mutating it, quickly building up versions of the initial idea. Students will learn the modeling shortcuts used by major design houses to create unique designs in the most time efficient ways possible. Most importantly, students will learn to create models which allow flexibility in design decisions via cataloged history states as opposed to having to re-do a model when changes are needed. The final portion of the workshop will provide students with high quality visualization techniques using Luxion Keyshot 6.
 
 
WHAT YOU WILL LEARN
  • Intro to Autodesk Maya and user interface
  • Advanced Maya modeling techniques
  • Polygon mesh and curve based modeling
  • Soft and Hard surface modelling
  • Kit bashing
  • Basic custom script adding and editing
  • Visualization with Keyshot
 
REQUIRED SOFTWARE
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
  • Autodesk Maya
  • Autodesk Maya Bonus Tools
  • Keyshot
 
LOGISTICS
Dynamic Mutations GSD will expand from 11 to 13 January, 2017.
Daily meetings will take place from 9:00 to 18:00 at Harvard Graduate School of Design in Cambridge, Massachusetts, USA.
All participants who complete the intensive course will receive a certificate of completion.
For attending this intensive course there is no previous software experience required.
Participants need to bring their own laptops or workstations.
The workshop is only open to current Harvard GSD students.
 

 

TUTORS

Dynamic Mutations GSD
Michael Pryor 
USA
 
Design Director @ DesignMorphine
Designer @ Trahan Architects
Founder @ [FORMul[a]RCH]
 
Michael Pryor is a NYC based architectural and computational designer involved in various major built or in construction works in the US, China, Dubai, and Lebanon and is currently a Designer at Trahan Architects and Design Director for DesignMorphine. In the past, he has worked at SOMA Architects, OLI Architecture, and [AY] Architecture on a range of architectural design projects ranging from museums, housing, restaurants, furniture, products, and prototypes. He was granted The New York Society of Architects Matthew W. Del Gaudio award for excellence in total design upon graduation. Additionally, Michael is the founder of the grasshopper blog [FORMul[a]RCH] and avid grasshopper3d.com forum aide. He has been the tutor to multiple design and parametric design workshops organized by Rese.Arch, 3D-Dreaming, the AA visiting school Paris with [Ay] Studio, MIT, Open Styles Lab, Harvard GSD, and DesignMorphine.
 
 
Dynamic Mutations GSD
Pavlina Vardoulaki
 Greece & Bulgaria
 
Co Founder & Creative Director @ DesignMorphine
Architectural Designer @ Laguarda Low Architects 
MArch II Distinction AA Design Research Lab 
MArch I Honours Civic Buildings UACEG
 
Pavlina Vardoulaki is an architect and designer based in New York City. She is the Co-Founder & Creative Director of DesignMorphine and is responsible for making connections, creating ideas for new topics, organizing and teaching workshops for DesignMorphine. She has also tutored collaborations with MIT and Harvard GSD. Ms. Vardoulaki is also currently employed at Laguarda Low Architects in New York working on large scale developments ranging from masterplans to mixed use and public projects. She has also worked at Foster + Partners on residential and mixed use high rise buildings in Abu Dhabi. Pavlina has experience in interactive design projects from Minimaforms and her involvement as Consultant and Maya Software Tutor at the Architectural Association’s world renowned Design Research Laboratory in London. Her project “HyperCell” created by Pavlina and her team from the DRL was exhibited at ACADIA, the Foster+Partners Graduate Show in London, the National Endowment for Science (NESTA), Technology and the Arts in London UNESCO, XIV World Triennial of Architecture. In addition, she has participated in a number of prestigious design collaborations such as the Ferrari Design and AA School of Architecture vehicle design collaboration, the Zaha Hadid Studio workshop for Parametric Urbanism and the Louis Vuitton & AA School of Architecture Retail Design Collaboration.
 
Dynamic Mutations GSD
Lee Souder
USA
 
Member @ DesignMorphine
Designer @ SYMBIO ROBOTICS
Designer @ End Space VR
Freelance Designer – www.artstation.com/artist/leesouder
 
Lee Souder has been an Artist in the Video Game industry for more than 10 years who currently works as a designer for End Space VR. Recently, he has shipped Call of Duty Black Ops 3 and 2 with Activation. Previously, he worked at Sony where he modeled environments for God of War. Lee studied Industrial Design at RISD which gave him the opportunities to work as an industrial designer for Reebok and Samsonite. Having to model both products and video game elements has given him the skills to design for both the physical world and the virtual one. Lee is currently a master in most modeling software such as Maya, Zbrush, Rhinoceros, Mol3D, and others. His current work is focused on Virtual Reality environments and he is beginning to implement generative and procedural methods into his workflow with tools such as Grasshopper3D. On his free time, he is constantly building up his personal library of 3D assets which serves him as a kit for future design tasks. He recently taught at Harvard GSD for the workshop Dynamic Mutations GSD.
 

Harvard Graduate School of Design, Cambridge, Massachusetts