Dynamic Mutations GSD V4.0
Dynamic Mutations GSD V4.0
Autodesk Maya’s vast capabilities have been dominating the film and video game industry for years as the standard in design and CGI work flow. Both entertainment forms require tools to create imaginary spaces that can be parametrically designed to change at any given time, adapting to new ideas. Since its creation, Maya has also been adapted into other major industries such as automotive design, product design, and prototyping fields in general. More and more architectural studios acknowledge its potential in forming building structures, providing new design logic, advanced free-form modeling, and surpassing the boundaries of linear design tools. Maya’s design logic and generative processes achieve diversity and complexity in form generation. Unlike many 3d modeling software, Maya gives the user a more natural modeling environment similar to modeling with clay in your hands. This allows concept phase models to quickly come to life with a better connection between the foreseen vision and the 3d results. The goal for this workshop is to teach students how to model complex geometry in Maya while dynamically mutating it, quickly building up versions of the initial idea. Students will learn the modeling shortcuts used by major design houses to create unique designs in the most time efficient ways possible. Most importantly, students will learn to create models which allow flexibility in design decisions via cataloged history states as opposed to having to re-do a model when changes are needed. The final portion of the workshop will provide students with high quality visualization techniques using Luxion Keyshot.
  • Intro to Autodesk Maya and user interface
  • Advanced Maya modeling techniques
  • Polygon mesh and curve based modeling
  • Soft and Hard surface modelling
  • Animation and Rigging
  • Basic custom script adding and editing
  • Visualization with Keyshot
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
  • Autodesk Maya
  • Keyshot
Dynamic Mutations GSD V4.0 will expand from 09 to 10 January, 2020.
Daily meetings will take place from 10:00 to 18:00 at Harvard Graduate School of Design in Cambridge, Massachusetts, USA.
For attending this intensive course there is no previous software experience required.
Participants need to bring their own laptops or workstations.
The workshop is only open to current Harvard GSD students.



Dynamic Mutations GSD V4.0
Alejandra Rojas
USA & Peru
Member @ DesignMorphine
MArch II AA Design Research Lab

Alejandra Rojas is an architect, designer and artist. She’s currently working on a multi-use, ground up building in NYC. Previously, she has worked for architectural studios in Toronto and London. Alejandra completed her Postgraduate Master in Architecture and Urbanism (DRL) at the Architectural Association in 2015. Her thesis, “The Thread” was developed under the Robert Stuart-Smith Studio in collaboration with her team. “The Thread” explored the design opportunities of a semi-autonomous airborne tensile system, and was published in the Parametricism 2.0 edition of The Architectural Design magazine. In 2013, she graduated from the University of Waterloo. Upon graduation, she moved to NYC where she is currently working at FFA.

Dynamic Mutations GSD V4.0
Nate Peters
Member @ DesignMorphine
Software Engineer @ Autodesk AEC Generative Design Group
Nate Peters is a computational designer and software developer with experience in design optimization, digital fabrication, and machine learning. Nate received his Master of Design Studies in Technology from the Harvard Graduate School of Design, and his Bachelor of Architecture from Iowa State University. Currently he works in Boston as a software engineer in Autodesk’s AEC Generative Design Group. At Autodesk he has assisted in the design and construction of multiple large scale research pavilions, and is currently focused on Project Refinery, a new generative design tool for architects and engineers in the building industry.



48 Quincy St, Cambridge, MA 02138

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