Transcendent Realities V1.0
Transcendent Realities V1.0
Transcendent Realities V1.0

Transcendent Realities V1.0 is a 3d modeling and Virtual Reality intensive course with Autodesk Maya specifically for the creation of Virtual Reality content and assets for Unity in collaboration with Deathless VR at Jump Into The Light. The workshop is available both in person and as an online webinar. Virtual Reality allows the user to escape reality and experience transcendent experiences which could never exist in the real world. Each person has their own mental version of what an interesting reality might be for them. Rather than only experience the virtual environments created by others, Transcendent Realities V1.0 will train you to be the God of your own imagination. Participants will learn to create Virtual Reality ready assets modeled with Autodesk Maya and Textured with UV mapping and Substance Painter. Participants will then learn how to import and set up these creations into the Unity game platform. The result of the intensive course will be participants actually experiencing their creations through Virtual Reality Headsets. Transcendent Realities V1.0 will be split into two parts, each 2 days long on consecutive weekends. Part 1 will focus on modeling with Autodesk Maya (The industry standard in 3d mesh modeling software) and creating textures to be mapped onto low polygon Virtual Reality ready 3D models. Part 2 will focus on bringing the models into the Unity platform with the textures so that they can be experienced with Virtual Reality headsets. Participants can choose to sign up for one or both parts of the workshop on the registration page.

Part 1: June 17-18
  • Autodesk Maya user interface
  • Polygonal mesh modeling
  • Curve mesh modeling
  • Hard surface mesh modeling
  • High res to low res mesh conversion techniques
  • UV editing and texture mapping / creation
  • Substance Painter procedural non repetitive texture creation
  • Package mesh assets to be VR / Game ready

Part 2: June 24-25

  • Importing assets into Unity
  • Setting up a Scene for Virtual Reality in Unity
  • Tools to quickly prototype a Virtual Reality concept
  • Emerging Virtual Reality design paradigms
  • Publishing workflow
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
Transcendent Realities V1.0 will take place on 2 weekends, Part 1: June 17 – 18, 2017, Part 2: June 24 – 25, 2017
Daily meetings will take place from 10:00 to 18:00 at Jump Into the Light – 180 Orchard St NY, NY 10002 and will also be streaming online as a paid webinar.
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Please note that in person places are very limited on a first pay first serve basis!



Transcendent Realities V1.0
Michael Pryor 
Design Director @ DesignMorphine
Designer @ Trahan Architects
Founder @ [FORMul[a]RCH]
Michael Pryor is a NYC based architectural and computational designer involved in various major built or in construction works in the US, China, Dubai, and Lebanon and is currently a Designer at Trahan Architects and Design Director for DesignMorphine. In the past, he has worked at SOMA Architects, OLI Architecture, and [AY] Architecture on a range of architectural design projects ranging from museums, housing, restaurants, furniture, products, and prototypes. He was granted The New York Society of Architects Matthew W. Del Gaudio award for excellence in total design upon graduation. Additionally, Michael is the founder of the grasshopper blog [FORMul[a]RCH] and avid forum aide. He has been the tutor to multiple design and parametric design workshops organized by Rese.Arch, 3D-Dreaming, the AA visiting school Paris with [Ay] Studio, MIT, Open Styles Lab, Harvard GSD, and DesignMorphine.
Transcendent Realities V1.0
Pavlina Vardoulaki
 Greece & Bulgaria
Co Founder & Creative Director @ DesignMorphine
Architectural Designer @ Laguarda Low Architects
MArch II Distinction AA Design Research Lab
MArch I Honours Civic Buildings UACEG
Pavlina Vardoulaki is an architect and designer based in New York City. She is the Co-Founder & Creative Director of DesignMorphine and is responsible for making connections, creating ideas for new topics, organizing and teaching workshops for DesignMorphine. She has also tutored collaborations with MIT and Harvard GSD. Ms. Vardoulaki is also currently employed at Laguarda Low Architects in New York working on large scale developments ranging from masterplans to mixed use and public projects. She has also worked at Foster + Partners on residential and mixed use high rise buildings in Abu Dhabi. Pavlina has experience in interactive design projects from Minimaforms and her involvement as Consultant and Maya Software Tutor at the Architectural Association’s world renowned Design Research Laboratory in London. Her project “HyperCell” created by Pavlina and her team from the DRL was exhibited at ACADIA, the Foster+Partners Graduate Show in London, the National Endowment for Science (NESTA), Technology and the Arts in London UNESCO, XIV World Triennial of Architecture. In addition, she has participated in a number of prestigious design collaborations such as the Ferrari Design and AA School of Architecture vehicle design collaboration, the Zaha Hadid Studio workshop for Parametric Urbanism and the Louis Vuitton & AA School of Architecture Retail Design Collaboration.
Transcendent Realities V1.0
Lee Souder
Member @ DesignMorphine
Designer @ End Space VR
Freelance Designer –
Lee Souder has been an Artist in the Video Game industry for more than 10 years who currently works as a designer for End Space VR. Recently, he has shipped Call of Duty Black Ops 3 and 2 with Activation. Previously, he worked at Sony where he modeled environments for God of War. Lee studied Industrial Design at RISD which gave him the opportunities to work as an industrial designer for Reebok and Samsonite. Having to model both products and video game elements has given him the skills to design for both the physical world and the virtual one. Lee is currently a master in most modeling software such as Maya, Zbrush, Rhinoceros, Mol3D, and others. His current work is focused on Virtual Reality environments and he is beginning to implement generative and procedural methods into his workflow with tools such as Grasshopper3D. On his free time, he is constantly building up his personal library of 3D assets which serves him as a kit for future design tasks. He recently taught at Harvard GSD for the workshop Dynamic Mutations GSD.
Transcendent Realities V1.0
Evan McCall
Senior Software Engineer @ MLBAM (Major League Baseball Advanced Media) VR/Unity Evangelist
Virtual Reality has a lot of excitement, challenges and unknown factors and Evan tackles them with match in hand. VR is the new frontier and Evan believes it’s going to be a revolutionary time in fields and arts. Evan currently develops AR/VR/MR experiences. While in school he traveled and learned about animation from animators that worked on Tarzan and created an exhibit in South Korea to promote cultural awareness while teaching himself how to be a developer. Now he develops VR content for Major League Baseball Advanced Media.