Program
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PROGRAM OF THE WORKSHOP
 
 
 PART 1: Maya Modeling + Substance Texturing
06.17 Saturday
10.00_Introduction to Maya and Interface
13.00_Lunch Break
14.00_Polygon mesh modeling and hard surface modeling
16.00_Curve based modeling
18.00_Day End
 
06.18 Sunday
10.00_Low poly mesh modeling and conversion
13.00_Lunch Break
14.00_UV editing and texture creation
15:00_Substance Painter
16.00_Packaging mesh assets to import into Unity
18.00_Day End
 
 
PART 2: Unity + Virtual Reality
06.24 Saturday
10.00_Introduction to Unity
13.00_Lunch Break
14.00_Importing and working with content
15.00_Introduction to developing for VR
18.00_Day End
 
06.25 Sunday
10.00_Rapid Prototyping
13.00_Lunch Break
14.00_Prototype Finalization
15.00_Prototype Presentations (30 second to 1 Minute presentations)
17.00_VR Content Viewing
18.00_Day End
 
 
*Please note that the program is flexible and may be adjusted according to the progression of the workshop.
 

JUMP INTO THE LIGHT - 180 ORCHARD ST NY, NY 10002