- Introduction to Grasshopper and algorithmic geometry
- Parametric modeling of complex geometries in Grasshopper and Rhinoceros 5.0
- Deconstruction and evaluation of detail components
- Modeling of parametrically linked systems
- How to set up a part to part relationships with variables
- Detail and system documentation methods
- McNeel Rhinoceros 3D (Plug-ins: BoltGen)
- Grasshopper 3D (Plug-ins: Kangaroo Physics, Karamba 3D, Weaverbird, Mesh tools, Mesh edit)
- Adobe Suite
Associate @ DesignMorphine
Principal @ Stephen George International
MArch History & Theory UACEG
Georgi Kunchev is currently working as a Principal Architect at Stephen George International. He was part of the visualizations team CGI Source focused on architectural visualizations and marketing images for some of the biggest UK architectural studios. He graduated from the UACEG, Sofia, with a Master’s degree from the Department of History and Theory of Architecture in 2013. With a team of colleagues from Atelier 3, Georgi won the First Prize Award for the Plovdiv Palace of Couture. They also participated in the competitions for the National Exhibition Centre in Sofia, the Plovdiv central square, the Bologna shoah memorial and the Preston bus station. Georgi also took part in the Generative Morphologies Workshop 2014 with an interpretation of Buckminster Fuller’s Jitterbug. Moreover, he contributed in HyperCell’s Final Project Presentation at the AADRL.
Principal @ GEOARCHITECTS
Member @ DesignMorphine
Zlatko has been involved with DesignMorphine for some time now and has assisted at several workshops. He has been a tutor for Grasshopper in a digital fabrication workshop. He was teaching first year students about the principles behind computational design during an UACEG practice. He has substantial experience with digital fabrication (Laser Cutters and 3D printers). He has participated and won multiple competitions. His projects are focused on exploring the computational design methods and the ways of optimizing workflow and workload automation. His interests involve kinetic structures, creating active environments and data analysis. His passion is finding real-life material solutions for ideas and abstract concepts.
Member @ DesignMorphine
Martin has participated in numerous competitions, gaining various awards. His primary focus in the field of parametric and generative design is structural analysis, form optimization and agent-based design. His inspiration is gained mostly through mathematics and quantum physics, which he started learning intensively in high school. Martin has experience in many workshops and courses as a participant and assistant. He has participated in Generative Morphologies V2.0 Workshop and Visual Machine V1.0 Workshop and was an assistant in Computation Matters V1.0 Workshop, Intelligent Tectonics V1.0 Workshop, and Generative Morphologies V3.0 Workshop. Martin has also worked briefly in studio GRID, expanding his knowledge in parametric design. He has few projects developed through the parametric principles and has been lecturing for DesignMorphine.