Correlated Intricacies V1.0
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CORRELATED INTRICACIES V1.0
 
 
DESCRIPTION
CORRELATED INTRICACIES V1.0 is an international workshop that will focus on the development of complex architectural detailing with large variety of components comprising the whole process from concept through developed design and analyses to digital fabrication and preparation of working drawings. Details will be evaluated down to the point of screws, nails, joints, slots, weather stripping, etc.
As Mies van der Rohe once said: “God is in the detail”. Today the parametric approach enables architects and designers to develop custom detailing systems, easily expanding the variety and flexibility of used joints, junctions and other components. Through the process of structural and material analyses such systems can be optimized to fit different requirements and increase their feasibility. This workshop will focus on development of systems at micro scale, rather than the macro. The goal is to design an interesting new node joint detail system of variables, where a change in an element informs the rest of the system on how to adapt. This is detailing for the age of mass customization as opposed to mass production, where we no longer need to design for “one size fits all” in order to be efficient. Here we design for “one system fits all” by way of variable part to part relationships.
 
 
DETAILS
Correlated Intricacies V1.0 will begin with expanding the knowledge on existing examples of node based architectural systems and details that are currently used in architecture. The participants will be guided towards developing skills on algorithmic design and computational strategies applicable for custom designed node intersection systems in the detailing of point and line connections.
The participants will learn how to model and modify different details of a system parametrically, depending on the shape and purpose of the structure. Participants will choose an existing detail system to study its components and assembly. Each team will develop their own system of details, based on the systems they have studied, using parametric tools and analyses. This detail will be built parametrically so that elements of the assembly can be modified variably while informing the other parts of the detail on how to adjust to these changes.
 
 
WHAT YOU WILL LEARN
  • Introduction to Grasshopper and algorithmic geometry
  • Parametric modeling of complex geometries in Grasshopper and Rhinoceros 5.0
  • Deconstruction and evaluation of detail components
  • Modeling of parametrically linked systems
  • How to set up a part to part relationships with variables
  • Detail and system documentation methods

 

REQUIRED SOFTWARE
Each Participant should provide their own computer with the following software installed. If you do not have a software, trial versions can be found on each software company’s website. We will send participants links to the required software, trials, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software, we may be able to help you during the workshop.
  • McNeel Rhinoceros 3D (Plug-ins: BoltGen)
  • Grasshopper 3D (Plug-ins: Kangaroo Physics, Karamba 3D, Weaverbird, Mesh tools, Mesh edit)
  • KeyShot
  • Adobe Suite

 

LOGISTICS
Correlated Intricacies V1.0 will expand from 25 February – 2 March 2017.
Correlated Intricacies V1.0 will include one intensive course:
Daily meetings will take place from 10:00 to 18:00 at the Union of the Architects in Bulgaria, Krakra 11 str., Sofia. 
Participants will first work individually and then be combined into groups.
There will be a final presentation of your groups work containing renderings and diagrams on 2 March, 2017.
All projects will be published on DesignMorphine’s web page.
All participants who complete the workshop will receive a certificate of completion.
For attending the workshop and intensive courses there is no previous software experience required.
Participants need to bring their own laptops or workstations.
Please note that places are very limited on a first pay first serve basis!
 

 

TUTORS

Correlated Intricacies V1.0

Georgi Kunchev
Bulgaria

Associate @ DesignMorphine
Principal @ Stephen George International
MArch History & Theory UACEG

Georgi Kunchev is currently working as a Principal Architect at Stephen George International. He was part of the visualizations team CGI Source focused on architectural visualizations and marketing images for some of the biggest UK architectural studios. He graduated from the UACEG, Sofia, with a Master’s degree from the Department of History and Theory of Architecture in 2013. With a team of colleagues from Atelier 3, Georgi won the First Prize Award for the Plovdiv Palace of Couture. They also participated in the competitions for the National Exhibition Centre in Sofia, the Plovdiv central square, the Bologna shoah memorial and the Preston bus station. Georgi also took part in the Generative Morphologies Workshop 2014 with an interpretation of Buckminster Fuller’s Jitterbug. Moreover, he contributed in HyperCell’s Final Project Presentation at the AADRL.

 

Correlated Intricacies V1.0

Martin Georgiev
Bulgaria

Principal @ GEOARCHITECTS

Arch. Martin Georgiev is a Bulgarian professional in the fields of architecture, design and 3D arts. He is founder and principal architect at GEOARCHITECTS.eu. His previous career experiences include co-authorship of the award winning buildings Capital Fort (currently the highest building in Bulgaria), Building 5 at Business Park Sofia and others. Martin graduated with a Master’s degree of architecture at UACEG, Sofia. Later he taught there at the Department of Residential Buildings and the Department of Industrial Buildings. In 2014 and 2015, he attended the following workshops and courses by DesignMorphine: Generative Morphologies V1.0, Generative Morphologies V2.0, Parametric Surface Articulation Using Advanced Data Management in Grasshopper V1.0, Extensive Introduction to the Iterative Grasshopper Solutions V1.0.

 

ASSISTANTS

Correlated Intricacies V1.0

Zlatko Yanakiev
Bulgaria

Member @ DesignMorphine

Zlatko has been involved with DesignMorphine for some time now and has assisted at several workshops. He has been a tutor for Grasshopper in a digital fabrication workshop. He was teaching first year students about the principles behind computational design during an UACEG practice. He has substantial experience with digital fabrication (Laser Cutters and 3D printers). He has participated and won multiple competitions. His projects are focused on exploring the computational design methods and the ways of optimizing workflow and workload automation. His interests involve kinetic structures, creating active environments and data analysis. His passion is finding real-life material solutions for ideas and abstract concepts.

 

Correlated Intricacies V1.0

Martin Petrov
Bulgaria

Member @ DesignMorphine

Martin has participated in numerous competitions, gaining various awards. His primary focus in the field of parametric and generative design is structural analysis, form optimization and agent-based design. His inspiration is gained mostly through mathematics and quantum physics, which he started learning intensively in high school. Martin has experience in many workshops and courses as a participant and assistant. He has participated in Generative Morphologies V2.0 Workshop and Visual Machine V1.0 Workshop and was an assistant in Computation Matters V1.0 Workshop, Intelligent Tectonics V1.0 Workshop, and Generative Morphologies V3.0 Workshop. Martin has also worked briefly in studio GRID, expanding his knowledge in parametric design. He has few projects developed through the parametric principles and has been lecturing for DesignMorphine.

Union of Architects in Bulgaria, Sofia, Krakra 11 Str.